Commit Graph
76 Commits
Author SHA1 Message Date
Sheldan f2e62a7e74 survivors: adding spread weapon 2025-09-04 20:56:36 +02:00
Sheldan c01ac53312 survivors: fixing piercings of projectiles
trying to work against too fast projectiles by using a different direction to base the angle from (they quickly changed direction, I guess because they overshot the target)
2025-08-30 23:51:48 +02:00
Sheldan 1124e62bb7 survivors: homing projectiles now continuously try to find a new target after their initial has died 2025-08-30 20:31:22 +02:00
Sheldan b591fc2dee survivors: fixing drops being duplicated (sometimes)
adding item container system to not edit the list while iterating over
2025-08-30 20:24:35 +02:00
Sheldan e44355bf21 survivors: fixing homing projectiles behaving correctly after losing the target 2025-08-30 19:30:49 +02:00
Sheldan 39da3d8abd survivors: also spawning basic enemy continuously and randomly
better dynamic placement of stat labels in the player info
2025-08-30 11:01:05 +02:00
Sheldan a52754ce0d survivors: adding functional container enemy with random chances on death
split between create and spawn methods
adding level drop
adding ability to player to level
fixing hud not showing the label value
adding current level display to hud
adding ability to weapons to level
2025-08-29 22:58:44 +02:00
Sheldan 59f1a4b164 survivors: moving shoot interval to weapon stats
changing weapon stats
2025-08-22 15:52:36 +02:00
Sheldan e714fc35f6 survivors: madding death split mechanic to projectiles
adding generic method for coordinate splitting around points
refactored projectile stats and weapon stats
2025-08-22 15:29:23 +02:00
Sheldan 8ecfbf499f survivors: moving some stats of projectiles to weapons as they can originate from there 2025-08-22 14:39:42 +02:00
Sheldan 85c83a8827 survivors: moving more abilities to RangeWeapon 2025-08-22 14:36:04 +02:00
Sheldan dff1a6a760 survivors: giving different weapons different projectile speed 2025-08-22 13:09:33 +02:00
Sheldan e99b8b6bf8 survivors: adding weapon stats and range weapon stat 2025-08-22 13:00:24 +02:00
Sheldan e91368d380 survivors: maybe made the behaviour better when projectiles flew through the target and then had to continue moving 2025-08-22 11:53:58 +02:00
Sheldan dbf34061f0 survivors: fixing enemies not being able to spawn projectiles due to missing speed 2025-08-22 00:29:47 +02:00
Sheldan 7b8745d7d2 survivors: homing behaving a bit better with this, but not great 2025-08-22 00:28:02 +02:00
Sheldan 66ef2eaa31 survivors: adding collision for faster projectiles to also consider collisions between ticks
differentiating between pistol and homing pistol
using projectile speed for straight projectile
2025-08-22 00:23:22 +02:00
Sheldan 07b64154e1 survivors: add ability to dynamically position weapons
change size of weapon to be used for offset only, draw size is different
increasing speed of gun projectile
2025-08-21 21:53:59 +02:00
Sheldan 603bf3addc survivors: restricting player to world bounds
reworking how repeated collisions are handled for projectiles for the purpose of piercing projectiles
2025-08-21 20:54:56 +02:00
Sheldan 8ca64a19b7 survivors: adding health enemies dropping health packs 2025-08-21 18:36:31 +02:00
Sheldan 71f48404c9 survivors: reducing jumpiness of homing projectiles re-directing by limiting it to a certain angle
adding rad degree conversion utils checking world border for projectiles
2025-08-21 17:48:16 +02:00
Sheldan c8767f1119 survivors: adding simple drops
moving size to world object
adding dying for enemies and projectiles and theoretically for players
adding pull range for player
adding money stat display
made pistol homing
2025-08-21 16:44:20 +02:00
Sheldan 18c323430c survivors: fixing config 2025-08-21 13:37:55 +02:00
Sheldan e75946d749 survivors: changing vite config for hosting 2025-08-21 13:26:30 +02:00
Sheldan cffb10aed6 survivors: changing output dir 2025-08-21 13:19:51 +02:00
Sheldan 9b5ab25c4d survivors: adding first version 2025-08-21 13:16:29 +02:00
Sheldan 8a6e3b86df collatzConjecture: fixing download button
dotLines: fixing controls
2025-08-09 00:00:43 +02:00
Sheldan 8c86e89470 dotLines: initial adding 2025-08-08 23:50:33 +02:00
Sheldan 7337a4c917 collatzConjecture: initial adding
clusterFilter: fixing package.json
2025-08-08 23:45:28 +02:00
Sheldan 8ef5e61588 circleBs: fixing buttons
clusterFilter: initial version
2025-08-08 23:28:12 +02:00
Sheldan c8cd522c94 circleBs: adding circleBs 2025-08-08 22:58:43 +02:00
Sheldan fd799ea724 balls: increase fps to 60 2025-08-08 22:45:05 +02:00
Sheldan 0de74e11a3 bubbles: added 2025-08-08 22:01:36 +02:00
Sheldan eb7e98b384 balls: removing cookies support 2025-08-08 19:22:11 +02:00
Sheldan 5ca9e00286 balls: changing pipeline for github pages 2025-08-08 19:14:24 +02:00
Sheldan 2cae9100e7 balls: fixing build pipeline 2025-08-08 19:12:01 +02:00
Sheldan 0417ffb05f balls: changing vite version 2025-08-08 19:09:16 +02:00
Sheldan 796980ae11 common: changing package lock contents 2025-08-08 19:02:31 +02:00
Sheldan 4a29583418 common: fixing name 2025-08-08 19:00:29 +02:00
Sheldan c52433cb8c common: using correct action 2025-08-08 18:59:58 +02:00
Sheldan f087ef9124 common: fix build pipeline 2025-08-08 18:58:34 +02:00
Sheldan ea49c1c41a balls: adding initial version of balls 2025-08-08 18:56:46 +02:00
Sheldan 68d7096ca8 fireWorks: fixing canvas position
small restructuring, start of controls addition (nothing added actually)
2024-12-30 19:32:07 +01:00
Sheldan 40afc42546 common: adding fireWorks preview 2024-04-01 13:45:50 +02:00
Sheldan 2035b2cebd fireWorks: adding initial version
common: adding more needed methods
2024-04-01 13:43:32 +02:00
Sheldan 527b0f1edf common: adding overview images 2024-04-01 13:17:41 +02:00
Sheldan ddc3d4bb11 orbits: fixing label lines not getting hidden anymore when trail is being reset 2024-04-01 12:55:46 +02:00
Sheldan ea9c489a7d recBubbles: phrasing of controls 2024-04-01 12:44:31 +02:00
Sheldan 24d1ba2b3c adding recBubbles
adding common module
2024-04-01 11:58:59 +02:00
Sheldan 5e995525c2 adding deimos moon 2024-03-21 19:43:09 +01:00