Commit Graph

  • 0cd89ad975 mandelbrot: adding a simple version of mandelbrot master Sheldan 2026-02-04 20:06:25 +01:00
  • ef162a7dc2 survivors: adding enemy health scaling adding dmg bonus items and dmg scaling stat for player Sheldan 2025-09-15 01:14:43 +02:00
  • 26ad150b59 survivors: also showing taken damage Sheldan 2025-09-14 18:51:04 +02:00
  • 9bb7ec99c0 survivors: adding health regen and simple particle system Sheldan 2025-09-14 18:09:12 +02:00
  • db2110c921 survivors: healing 1 health if picking up health fixing pull range up only increasing absolute Sheldan 2025-09-14 15:00:18 +02:00
  • b3dbc9cc80 survivors: fixing build Sheldan 2025-09-10 00:32:23 +02:00
  • ef2ea386c5 survivors: split between base stats, temp stats and effective stats for players changed the way how stats are increased/decreased moving stats/status into separate files Sheldan 2025-09-09 22:43:06 +02:00
  • fa477afb9a survivors: split between base stats, temp stats and effective stats for players changed the way how stats are increased/decreased Sheldan 2025-09-09 22:39:14 +02:00
  • 28ef7b9c6f survivors: fixing code for mose move Sheldan 2025-09-08 23:02:35 +02:00
  • a8be84ebd3 survivors: dont limit the movement area of the control to make it more useful Sheldan 2025-09-08 22:58:18 +02:00
  • 27f3d2e916 survivors: making controls slightly larger Sheldan 2025-09-08 22:54:38 +02:00
  • 9fea67dbcc survivors: changing mobile detection Sheldan 2025-09-08 22:54:07 +02:00
  • add005d963 survivors: only displaying the controls if we are on mobile adding method to detect if mobile Sheldan 2025-09-08 22:52:10 +02:00
  • 681ba1b632 survivors: renaming drawDot to fillDot adding area for touch movement instead of buttons simulating the keyboard Sheldan 2025-09-08 22:42:47 +02:00
  • 272a86d7fc survivors: fixing ui for touch events Sheldan 2025-09-07 20:11:34 +02:00
  • 70c19f2851 survivors: adding ui elements to use instead of keyboard Sheldan 2025-09-07 20:01:20 +02:00
  • c9c063b477 survivors: adding spear (kinda) changed range calculation for melee weapons Sheldan 2025-09-07 19:12:54 +02:00
  • 27862e19df survivors: chainBall now attacks the furthest away enemy within range refactoring player stats a bit changing schedule the enemies are spawned Sheldan 2025-09-07 15:25:50 +02:00
  • 70130f47a4 survivors: adding pull range upgrade renaming dagger to chain ball increasing returning speed for chain ball Sheldan 2025-09-07 15:06:40 +02:00
  • 33310100f7 survivors: adding new "melee" weapon Sheldan 2025-09-06 00:50:45 +02:00
  • 71b2afacc4 survivors: speeding up player projectiles Sheldan 2025-09-05 23:29:00 +02:00
  • 007d2568b3 survivors: spawning player in the middle of the window Sheldan 2025-09-05 22:34:06 +02:00
  • 7214a64b77 survivors: adding items and item drops adding rarities to items adding drops to enemies Sheldan 2025-09-05 22:33:09 +02:00
  • f2e62a7e74 survivors: adding spread weapon Sheldan 2025-09-04 20:56:36 +02:00
  • c01ac53312 survivors: fixing piercings of projectiles trying to work against too fast projectiles by using a different direction to base the angle from (they quickly changed direction, I guess because they overshot the target) Sheldan 2025-08-30 23:51:48 +02:00
  • 1124e62bb7 survivors: homing projectiles now continuously try to find a new target after their initial has died Sheldan 2025-08-30 20:31:22 +02:00
  • b591fc2dee survivors: fixing drops being duplicated (sometimes) adding item container system to not edit the list while iterating over Sheldan 2025-08-30 20:24:35 +02:00
  • e44355bf21 survivors: fixing homing projectiles behaving correctly after losing the target Sheldan 2025-08-30 19:30:49 +02:00
  • 39da3d8abd survivors: also spawning basic enemy continuously and randomly better dynamic placement of stat labels in the player info Sheldan 2025-08-30 11:01:05 +02:00
  • a52754ce0d survivors: adding functional container enemy with random chances on death split between create and spawn methods adding level drop adding ability to player to level fixing hud not showing the label value adding current level display to hud adding ability to weapons to level Sheldan 2025-08-29 22:58:44 +02:00
  • 59f1a4b164 survivors: moving shoot interval to weapon stats changing weapon stats Sheldan 2025-08-22 15:52:36 +02:00
  • e714fc35f6 survivors: madding death split mechanic to projectiles adding generic method for coordinate splitting around points refactored projectile stats and weapon stats Sheldan 2025-08-22 15:29:23 +02:00
  • 8ecfbf499f survivors: moving some stats of projectiles to weapons as they can originate from there Sheldan 2025-08-22 14:39:42 +02:00
  • 85c83a8827 survivors: moving more abilities to RangeWeapon Sheldan 2025-08-22 14:36:04 +02:00
  • dff1a6a760 survivors: giving different weapons different projectile speed Sheldan 2025-08-22 13:09:33 +02:00
  • e99b8b6bf8 survivors: adding weapon stats and range weapon stat Sheldan 2025-08-22 13:00:24 +02:00
  • e91368d380 survivors: maybe made the behaviour better when projectiles flew through the target and then had to continue moving Sheldan 2025-08-22 11:53:58 +02:00
  • dbf34061f0 survivors: fixing enemies not being able to spawn projectiles due to missing speed Sheldan 2025-08-22 00:29:47 +02:00
  • 7b8745d7d2 survivors: homing behaving a bit better with this, but not great Sheldan 2025-08-22 00:28:02 +02:00
  • 66ef2eaa31 survivors: adding collision for faster projectiles to also consider collisions between ticks differentiating between pistol and homing pistol using projectile speed for straight projectile Sheldan 2025-08-22 00:23:22 +02:00
  • 07b64154e1 survivors: add ability to dynamically position weapons change size of weapon to be used for offset only, draw size is different increasing speed of gun projectile Sheldan 2025-08-21 21:53:59 +02:00
  • 603bf3addc survivors: restricting player to world bounds reworking how repeated collisions are handled for projectiles for the purpose of piercing projectiles Sheldan 2025-08-21 20:54:56 +02:00
  • 8ca64a19b7 survivors: adding health enemies dropping health packs Sheldan 2025-08-21 18:36:31 +02:00
  • 71f48404c9 survivors: reducing jumpiness of homing projectiles re-directing by limiting it to a certain angle adding rad degree conversion utils checking world border for projectiles Sheldan 2025-08-21 17:48:16 +02:00
  • c8767f1119 survivors: adding simple drops moving size to world object adding dying for enemies and projectiles and theoretically for players adding pull range for player adding money stat display made pistol homing Sheldan 2025-08-21 16:44:20 +02:00
  • 18c323430c survivors: fixing config Sheldan 2025-08-21 13:37:55 +02:00
  • e75946d749 survivors: changing vite config for hosting Sheldan 2025-08-21 13:26:30 +02:00
  • cffb10aed6 survivors: changing output dir Sheldan 2025-08-21 13:19:51 +02:00
  • 9b5ab25c4d survivors: adding first version Sheldan 2025-08-21 13:16:29 +02:00
  • 8a6e3b86df collatzConjecture: fixing download button dotLines: fixing controls Sheldan 2025-08-09 00:00:43 +02:00
  • 8c86e89470 dotLines: initial adding Sheldan 2025-08-08 23:50:33 +02:00
  • 7337a4c917 collatzConjecture: initial adding clusterFilter: fixing package.json Sheldan 2025-08-08 23:45:28 +02:00
  • 8ef5e61588 circleBs: fixing buttons clusterFilter: initial version Sheldan 2025-08-08 23:28:12 +02:00
  • c8cd522c94 circleBs: adding circleBs Sheldan 2025-08-08 22:58:43 +02:00
  • fd799ea724 balls: increase fps to 60 Sheldan 2025-08-08 22:45:05 +02:00
  • 0de74e11a3 bubbles: added Sheldan 2025-08-08 22:01:36 +02:00
  • eb7e98b384 balls: removing cookies support Sheldan 2025-08-08 19:22:11 +02:00
  • 5ca9e00286 balls: changing pipeline for github pages Sheldan 2025-08-08 19:14:24 +02:00
  • 2cae9100e7 balls: fixing build pipeline Sheldan 2025-08-08 19:12:01 +02:00
  • 0417ffb05f balls: changing vite version Sheldan 2025-08-08 19:09:16 +02:00
  • 796980ae11 common: changing package lock contents Sheldan 2025-08-08 19:02:31 +02:00
  • 4a29583418 common: fixing name Sheldan 2025-08-08 19:00:29 +02:00
  • c52433cb8c common: using correct action Sheldan 2025-08-08 18:59:58 +02:00
  • f087ef9124 common: fix build pipeline Sheldan 2025-08-08 18:58:34 +02:00
  • ea49c1c41a balls: adding initial version of balls Sheldan 2025-08-08 18:56:46 +02:00
  • eea324ddeb sling: dumping current content sling Sheldan 2025-08-08 18:33:09 +02:00
  • 68d7096ca8 fireWorks: fixing canvas position small restructuring, start of controls addition (nothing added actually) Sheldan 2024-12-30 19:32:07 +01:00
  • 40afc42546 common: adding fireWorks preview Sheldan 2024-04-01 13:45:50 +02:00
  • 2035b2cebd fireWorks: adding initial version common: adding more needed methods Sheldan 2024-04-01 13:43:32 +02:00
  • 527b0f1edf common: adding overview images Sheldan 2024-04-01 13:17:41 +02:00
  • ddc3d4bb11 orbits: fixing label lines not getting hidden anymore when trail is being reset Sheldan 2024-04-01 12:55:46 +02:00
  • ea9c489a7d recBubbles: phrasing of controls Sheldan 2024-04-01 12:44:31 +02:00
  • 24d1ba2b3c adding recBubbles adding common module Sheldan 2024-04-01 11:58:59 +02:00
  • 5e995525c2 adding deimos moon Sheldan 2024-03-21 19:43:09 +01:00
  • cfa4ca70aa always show planet names in front of moon names Sheldan 2024-03-21 19:32:00 +01:00
  • d3abf3f8d7 adding ability to toggle names Sheldan 2024-03-21 19:19:27 +01:00
  • 5bfff2b8a8 adding functionality to restart trails properly handling window size resize Sheldan 2024-03-21 00:58:26 +01:00
  • f8aed95945 removing cordelia moon Sheldan 2024-03-20 21:44:26 +01:00
  • 8a3fb75dd0 adding index page Sheldan 2024-03-20 21:40:19 +01:00
  • 13695a0dde removing npm cache Sheldan 2024-03-20 21:29:19 +01:00
  • c9717fc037 moving orbits to directory Sheldan 2024-03-20 21:28:08 +01:00
  • ad8b454ea4 lowering stored points Sheldan 2024-03-17 23:53:27 +01:00
  • e13d2a4712 adding more moons and updating position to today adding controls for pause/reset/reset camera adding help for controls adding client to download from JPL horizon Sheldan 2024-03-17 23:51:43 +01:00
  • e34d86a2fa fixing vite config Sheldan 2024-03-10 20:37:53 +01:00
  • 4963e1b561 rename branch Sheldan 2024-03-10 20:29:05 +01:00
  • a404aae634 changing deploy workflow Sheldan 2024-03-10 20:28:36 +01:00
  • 1e3b30813a changing code style Sheldan 2024-03-10 20:21:58 +01:00
  • 3ebd227e63 test changes Sheldan 2024-03-10 20:18:57 +01:00
  • 111b459992 setting baseurl Sheldan 2024-03-10 20:15:13 +01:00
  • d8e75945d6 fixing checkout Sheldan 2024-03-10 19:22:32 +01:00
  • a0c08ee6ab change install Sheldan 2024-03-10 19:20:32 +01:00
  • 8b7e5d0160 restructuring Sheldan 2024-03-10 19:19:35 +01:00
  • cb0b0b2a0b restructure back Sheldan 2024-03-10 19:15:31 +01:00
  • 1d996663ac multi line pipeline Sheldan 2024-03-10 19:14:26 +01:00
  • 4b461ffe1b changing working dir Sheldan 2024-03-10 19:13:32 +01:00
  • 394c081d93 changingn folder name cd Sheldan 2024-03-10 19:12:25 +01:00
  • fe7d6f6e9d changing pipeline Sheldan 2024-03-10 19:07:31 +01:00
  • db2fbcb96c restructuring Sheldan 2024-03-10 19:06:18 +01:00
  • 42a4c1af62 adding initial structure with pipelines to build and vite config Sheldan 2024-03-10 19:03:47 +01:00
  • 66ef3d11ac Initial commit Sheldan 2024-03-10 10:38:07 +01:00