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https://github.com/Sheldan/canvas.git
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survivors: fixing ui for touch events
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@@ -128,19 +128,29 @@ docReady(function () {
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hud = new HUD(world, keys);
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canvas.onmousedown = (event) => {
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hud.mouseDown(event)
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event.preventDefault()
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let pos = new Vector(event.x, event.y)
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hud.mouseDown(pos)
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}
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canvas.onmouseup = (event) => {
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hud.mouseUp(event)
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event.preventDefault()
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let pos = new Vector(event.x, event.y)
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hud.mouseUp(pos)
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}
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canvas.touchstart = (event) => {
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hud.mouseDown(event)
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}
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canvas.addEventListener("touchstart", (event) => {
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event.preventDefault()
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let touch = event.touches[0]
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let pos = new Vector(touch.clientX, touch.clientY)
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hud.mouseDown(pos)
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});
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canvas.touchend = (event) => {
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hud.mouseUp(event)
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}
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canvas.addEventListener("touchend", (event) => {
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event.preventDefault()
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let touch = event.touches[0]
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let pos = new Vector(event.clientX, event.clientY)
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hud.mouseUp(pos)
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});
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ItemManagement.initializeItems()
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@@ -19,13 +19,11 @@ export class HUD implements DrawContainer {
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this.controls.draw(ctx)
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}
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mouseDown(event: MouseEvent) {
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let pos = new Vector(event.x, event.y)
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mouseDown(pos: Vector) {
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this.controls.mouseDown(pos)
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}
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mouseUp(event: MouseEvent) {
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let pos = new Vector(event.x, event.y)
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mouseUp(pos: Vector) {
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this.controls.mouseUp(pos)
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}
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@@ -39,12 +37,12 @@ export class Controls implements DrawContainer, MouseInterActingContainer {
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constructor(world: World, keys: any) {
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this.world = world;
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let gapSize = 10;
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this.buttons = [
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new KeyboardButton(new Vector(this.world.size.x - 150, this.world.size.y - 150), new Vector(50, 50), 'W', keys),
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new KeyboardButton(new Vector(this.world.size.x - 150, this.world.size.y - 150 - gapSize), new Vector(50, 50), 'W', keys),
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new KeyboardButton(new Vector(this.world.size.x - 150, this.world.size.y - 100), new Vector(50, 50), 'S', keys),
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new KeyboardButton(new Vector(this.world.size.x - 100, this.world.size.y - 100), new Vector(50, 50), 'D', keys),
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new KeyboardButton(new Vector(this.world.size.x - 200, this.world.size.y - 100), new Vector(50, 50), 'A', keys)
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new KeyboardButton(new Vector(this.world.size.x - 100 + gapSize, this.world.size.y - 100), new Vector(50, 50), 'D', keys),
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new KeyboardButton(new Vector(this.world.size.x - 200 - gapSize, this.world.size.y - 100), new Vector(50, 50), 'A', keys)
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]
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}
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