survivors: homing projectiles now continuously try to find a new target after their initial has died

This commit is contained in:
Sheldan
2025-08-30 20:31:22 +02:00
parent b591fc2dee
commit 1124e62bb7
3 changed files with 35 additions and 7 deletions

View File

@@ -1,4 +1,4 @@
import type {Placeable} from "./interfaces.ts";
import type {Healthy, Placeable} from "./interfaces.ts";
export class Vector {
@@ -125,4 +125,35 @@ export class Point implements Placeable {
move(any?: any) {
}
}
export class DeadPoint implements Placeable, Healthy {
private position: Vector;
constructor(position: Vector) {
this.position = position;
}
getPosition(): Vector {
return this.position;
}
getSize() {
}
move(any?: any) {
}
dead() {
return true;
}
die() {
}
takeDamage(damage: number) {
}
}

View File

@@ -125,10 +125,7 @@ docReady(function () {
player.addWeapon(HomingPistol.generateHomingPistol(world))
hud = new HUD(world);
requestAnimationFrame(updateCanvas);
})

View File

@@ -1,7 +1,7 @@
import type {Acting, Placeable, Healthy} from "./interfaces.ts";
import type {Vector} from "./base.ts";
import {World} from "./World.ts";
import {Cooldown, Point, Vector} from "./base.ts";
import {Cooldown, DeadPoint, Point, Vector} from "./base.ts";
import {
circleLineCollision,
drawDot,
@@ -162,13 +162,13 @@ export class HomingProjectile extends Projectile {
if(pointOnLineWithinLine(this.target.getPosition(), this.lastPosition, this.position)) {
justMovedDirection = olderMovedDirection
}
this.target = new Point(this.position.add(justMovedDirection.multiply(this.world.maxValue())))
this.target = new DeadPoint(this.position.add(justMovedDirection.multiply(this.world.maxValue())))
}
} else {
if(pointOnLineWithinLine(this.target.getPosition(), this.lastPosition, this.position)) {
justMovedDirection = olderMovedDirection
}
this.target = new Point(this.position.add(justMovedDirection.multiply(Math.max(this.world.size.x, this.world.size.y))))
this.target = new DeadPoint(this.position.add(justMovedDirection.multiply(Math.max(this.world.size.x, this.world.size.y))))
}
}
}