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https://github.com/Sheldan/canvas.git
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survivors: homing projectiles now continuously try to find a new target after their initial has died
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@@ -1,4 +1,4 @@
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import type {Placeable} from "./interfaces.ts";
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import type {Healthy, Placeable} from "./interfaces.ts";
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export class Vector {
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@@ -125,4 +125,35 @@ export class Point implements Placeable {
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move(any?: any) {
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}
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}
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export class DeadPoint implements Placeable, Healthy {
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private position: Vector;
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constructor(position: Vector) {
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this.position = position;
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}
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getPosition(): Vector {
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return this.position;
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}
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getSize() {
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}
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move(any?: any) {
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}
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dead() {
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return true;
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}
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die() {
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}
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takeDamage(damage: number) {
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}
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}
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@@ -125,10 +125,7 @@ docReady(function () {
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player.addWeapon(HomingPistol.generateHomingPistol(world))
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hud = new HUD(world);
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requestAnimationFrame(updateCanvas);
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})
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@@ -1,7 +1,7 @@
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import type {Acting, Placeable, Healthy} from "./interfaces.ts";
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import type {Vector} from "./base.ts";
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import {World} from "./World.ts";
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import {Cooldown, Point, Vector} from "./base.ts";
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import {Cooldown, DeadPoint, Point, Vector} from "./base.ts";
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import {
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circleLineCollision,
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drawDot,
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@@ -162,13 +162,13 @@ export class HomingProjectile extends Projectile {
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if(pointOnLineWithinLine(this.target.getPosition(), this.lastPosition, this.position)) {
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justMovedDirection = olderMovedDirection
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}
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this.target = new Point(this.position.add(justMovedDirection.multiply(this.world.maxValue())))
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this.target = new DeadPoint(this.position.add(justMovedDirection.multiply(this.world.maxValue())))
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}
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} else {
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if(pointOnLineWithinLine(this.target.getPosition(), this.lastPosition, this.position)) {
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justMovedDirection = olderMovedDirection
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}
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this.target = new Point(this.position.add(justMovedDirection.multiply(Math.max(this.world.size.x, this.world.size.y))))
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this.target = new DeadPoint(this.position.add(justMovedDirection.multiply(Math.max(this.world.size.x, this.world.size.y))))
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}
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}
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}
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