Commit Graph

20 Commits

Author SHA1 Message Date
Sheldan
a52754ce0d survivors: adding functional container enemy with random chances on death
split between create and spawn methods
adding level drop
adding ability to player to level
fixing hud not showing the label value
adding current level display to hud
adding ability to weapons to level
2025-08-29 22:58:44 +02:00
Sheldan
59f1a4b164 survivors: moving shoot interval to weapon stats
changing weapon stats
2025-08-22 15:52:36 +02:00
Sheldan
e714fc35f6 survivors: madding death split mechanic to projectiles
adding generic method for coordinate splitting around points
refactored projectile stats and weapon stats
2025-08-22 15:29:23 +02:00
Sheldan
8ecfbf499f survivors: moving some stats of projectiles to weapons as they can originate from there 2025-08-22 14:39:42 +02:00
Sheldan
85c83a8827 survivors: moving more abilities to RangeWeapon 2025-08-22 14:36:04 +02:00
Sheldan
dff1a6a760 survivors: giving different weapons different projectile speed 2025-08-22 13:09:33 +02:00
Sheldan
e99b8b6bf8 survivors: adding weapon stats and range weapon stat 2025-08-22 13:00:24 +02:00
Sheldan
e91368d380 survivors: maybe made the behaviour better when projectiles flew through the target and then had to continue moving 2025-08-22 11:53:58 +02:00
Sheldan
dbf34061f0 survivors: fixing enemies not being able to spawn projectiles due to missing speed 2025-08-22 00:29:47 +02:00
Sheldan
7b8745d7d2 survivors: homing behaving a bit better with this, but not great 2025-08-22 00:28:02 +02:00
Sheldan
66ef2eaa31 survivors: adding collision for faster projectiles to also consider collisions between ticks
differentiating between pistol and homing pistol
using projectile speed for straight projectile
2025-08-22 00:23:22 +02:00
Sheldan
07b64154e1 survivors: add ability to dynamically position weapons
change size of weapon to be used for offset only, draw size is different
increasing speed of gun projectile
2025-08-21 21:53:59 +02:00
Sheldan
603bf3addc survivors: restricting player to world bounds
reworking how repeated collisions are handled for projectiles for the purpose of piercing projectiles
2025-08-21 20:54:56 +02:00
Sheldan
8ca64a19b7 survivors: adding health enemies dropping health packs 2025-08-21 18:36:31 +02:00
Sheldan
71f48404c9 survivors: reducing jumpiness of homing projectiles re-directing by limiting it to a certain angle
adding rad degree conversion utils checking world border for projectiles
2025-08-21 17:48:16 +02:00
Sheldan
c8767f1119 survivors: adding simple drops
moving size to world object
adding dying for enemies and projectiles and theoretically for players
adding pull range for player
adding money stat display
made pistol homing
2025-08-21 16:44:20 +02:00
Sheldan
18c323430c survivors: fixing config 2025-08-21 13:37:55 +02:00
Sheldan
e75946d749 survivors: changing vite config for hosting 2025-08-21 13:26:30 +02:00
Sheldan
cffb10aed6 survivors: changing output dir 2025-08-21 13:19:51 +02:00
Sheldan
9b5ab25c4d survivors: adding first version 2025-08-21 13:16:29 +02:00