Commit Graph

9 Commits

Author SHA1 Message Date
Sheldan
a52754ce0d survivors: adding functional container enemy with random chances on death
split between create and spawn methods
adding level drop
adding ability to player to level
fixing hud not showing the label value
adding current level display to hud
adding ability to weapons to level
2025-08-29 22:58:44 +02:00
Sheldan
e714fc35f6 survivors: madding death split mechanic to projectiles
adding generic method for coordinate splitting around points
refactored projectile stats and weapon stats
2025-08-22 15:29:23 +02:00
Sheldan
e99b8b6bf8 survivors: adding weapon stats and range weapon stat 2025-08-22 13:00:24 +02:00
Sheldan
66ef2eaa31 survivors: adding collision for faster projectiles to also consider collisions between ticks
differentiating between pistol and homing pistol
using projectile speed for straight projectile
2025-08-22 00:23:22 +02:00
Sheldan
07b64154e1 survivors: add ability to dynamically position weapons
change size of weapon to be used for offset only, draw size is different
increasing speed of gun projectile
2025-08-21 21:53:59 +02:00
Sheldan
603bf3addc survivors: restricting player to world bounds
reworking how repeated collisions are handled for projectiles for the purpose of piercing projectiles
2025-08-21 20:54:56 +02:00
Sheldan
8ca64a19b7 survivors: adding health enemies dropping health packs 2025-08-21 18:36:31 +02:00
Sheldan
c8767f1119 survivors: adding simple drops
moving size to world object
adding dying for enemies and projectiles and theoretically for players
adding pull range for player
adding money stat display
made pistol homing
2025-08-21 16:44:20 +02:00
Sheldan
9b5ab25c4d survivors: adding first version 2025-08-21 13:16:29 +02:00