Files
canvas/absurd-survivors/src/ui.ts
Sheldan 39da3d8abd survivors: also spawning basic enemy continuously and randomly
better dynamic placement of stat labels in the player info
2025-08-30 11:01:05 +02:00

137 lines
4.3 KiB
TypeScript

import type {Drawable, DrawContainer} from "./interfaces.ts";
import {World} from "./World.ts";
import {Vector} from "./base.ts";
export class HUD implements DrawContainer {
private health: PlayerInfo;
private world: World;
constructor(world: World) {
this.world = world;
this.health = new PlayerInfo(world);
}
draw(ctx: CanvasRenderingContext2D) {
this.health.draw(ctx)
}
}
export class PlayerInfo implements DrawContainer {
private bar: InfoBar;
private statLabels: StatLabel[] = []
private world: World;
private statLabelBase: Vector;
private static readonly STAT_LABEL_HEIGHT_OFFSET: number = 4;
constructor(world: World) {
this.world = world;
this.bar = new InfoBar(new Vector(0, 50), 50, 150, () => 'Health', () => this.world.player.status.health, () => this.world.player.stats.health)
this.statLabelBase = new Vector(0, 150)
this.statLabels = [
new StatLabel(() => 'Money', () => this.world.player.status.wealth),
new StatLabel(() => 'Level', () => this.world.player.status.level),
new StatLabel(() => 'Speed', () => this.world.player.stats.speed),
new StatLabel(() => 'Pull range', () => this.world.player.stats.pullRange),
new StatLabel(() => 'Weapon range', () => this.world.player.stats.effectiveWeaponRange)
]
}
draw(ctx: CanvasRenderingContext2D) {
this.bar.draw(ctx)
let metrics = ctx.measureText('I')
let upperCaseCharacterSize = new Vector(0, metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent).add(new Vector(0, PlayerInfo.STAT_LABEL_HEIGHT_OFFSET))
for (let i = 0; i < this.statLabels.length; i++){
const label = this.statLabels[i];
label.move(this.statLabelBase.add(upperCaseCharacterSize.multiply(i)))
label.draw(ctx);
}
}
}
export class StatLabel implements Drawable {
private position: Vector;
private borderColor: string = 'white';
private textLambda: () => string;
private valueLambda: () => number;
constructor(textLambda: () => string, valueLambda: () => number);
constructor(textLambda: () => string, valueLambda: () => number, position?: Vector) {
if(!position) {
position = new Vector(0, 0)
}
this.position = position;
this.textLambda = textLambda;
this.valueLambda = valueLambda;
}
draw(ctx: CanvasRenderingContext2D) {
ctx.beginPath();
ctx.strokeStyle = this.borderColor
let value = this.valueLambda();
let text = this.textLambda();
ctx.fillText(`${text}: ${value}`, this.position.x, this.position.y)
ctx.fill()
}
getPosition(): Vector {
return this.position;
}
move(position: Vector) {
this.position = position
}
getSize() {
}
}
export class InfoBar implements Drawable {
private position: Vector;
private height: number;
private width: number;
private fillColor: string = 'green';
private borderColor: string = 'white';
private textLambda: () => string;
private valueLambda: () => number;
private totalValueLambda: () => number;
constructor(position: Vector, height: number, width: number, textLambda: () => string, valueLambda: () => number, totalValueLambda: () => number) {
this.position = position;
this.height = height;
this.width = width;
this.textLambda = textLambda;
this.valueLambda = valueLambda;
this.totalValueLambda = totalValueLambda;
}
draw(ctx: CanvasRenderingContext2D) {
ctx.beginPath();
ctx.strokeStyle = this.borderColor
ctx.strokeRect(this.position.x, this.position.y, this.width, this.height)
ctx.fillStyle = this.fillColor;
let value = this.valueLambda();
let totalValue = this.totalValueLambda();
let usedWidth = (value / totalValue) * this.width;
ctx.fillRect(this.position.x, this.position.y, usedWidth, this.height)
ctx.fillStyle = this.borderColor
ctx.fillText(`${value}/${totalValue}`, this.position.x + this.width / 2, this.position.y + this.height / 2)
ctx.fill()
}
getPosition(): Vector {
return this.position;
}
move(any?: any) {
}
getSize() {
}
}