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survivors: adding spread weapon
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@@ -6,7 +6,7 @@ import {Player} from "./Player.ts";
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import {Vector} from "./base.ts";
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import {BasicEnemy, ContainerEnemy, Enemy, HealthEnemy, ShootingEnemy} from "./Enemies.ts";
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import {HUD} from "./ui.ts";
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import {HomingPistol, Pistol} from "./weapons.ts";
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import {HomingPistol, Pistol, SpreadWeapon} from "./weapons.ts";
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import {MoneyDrop} from "./drop.ts";
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@@ -123,6 +123,7 @@ docReady(function () {
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player.addWeapon(Pistol.generatePistol(world))
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player.addWeapon(HomingPistol.generateHomingPistol(world))
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player.addWeapon(SpreadWeapon.generateSpreadWeapon(world))
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hud = new HUD(world);
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requestAnimationFrame(updateCanvas);
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