survivors: adding weapon stats and range weapon stat

This commit is contained in:
Sheldan
2025-08-22 13:00:24 +02:00
parent e91368d380
commit e99b8b6bf8
3 changed files with 63 additions and 27 deletions

View File

@@ -4,7 +4,7 @@ import {drawDot} from "./utils.ts";
export class Player implements Drawable, Acting, Healthy {
private _position: Vector;
private _stats: Stats;
private _stats: PlayerStats;
private _color: string;
private _status: PlayerStatus;
private _weapons: [Weapon] = []
@@ -28,7 +28,7 @@ export class Player implements Drawable, Acting, Healthy {
}
let player = new Player(position);
player._color = 'blue';
player._stats = Stats.defaultPlayerStats();
player._stats = PlayerStats.defaultPlayerStats();
player._speed = new Vector(0, 0)
player._status = new PlayerStatus(10, 0);
return player;
@@ -76,7 +76,7 @@ export class Player implements Drawable, Acting, Healthy {
return this._color;
}
get stats(): Stats {
get stats(): PlayerStats {
return this._stats;
}
@@ -133,29 +133,23 @@ export class PlayerStatus {
}
}
export class Stats {
export class PlayerStats {
constructor(private _speed: number,
private _size: number,
private _health: number,
private _pullRange: number) {
private _pullRange: number,
private _weaponRange: number,
private _weaponRangeFactor: number) {
}
get speed(): number {
return this._speed;
}
set speed(value: number) {
this._speed = value;
}
get size(): number {
return this._size;
}
set size(value: number) {
this._size = value;
}
get pullRange(): number {
return this._pullRange;
}
@@ -164,7 +158,15 @@ export class Stats {
return this._health;
}
public static defaultPlayerStats(): Stats {
return new Stats(3, 5, 10, 150);
get weaponRange(): number {
return this._weaponRange
}
get effectiveWeaponRange(): number {
return this._weaponRange * this._weaponRangeFactor;
}
public static defaultPlayerStats(): PlayerStats {
return new PlayerStats(3, 5, 10, 150, 250, 1);
}
}