moving orbits to directory

This commit is contained in:
Sheldan
2024-03-20 21:28:08 +01:00
parent ad8b454ea4
commit c9717fc037
9 changed files with 4 additions and 2 deletions

229
orbits/src/js/main.js Normal file
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import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import {TextGeometry} from 'three/addons/geometries/TextGeometry.js'
import Stats from 'three/addons/libs/stats.module.js';
import createSpheres from './setup'
import spheresAct from './physics'
import {FontLoader} from "three/addons";
const loader = new FontLoader();
const config = {
gravitationalConstant: 6.67430e-11,
timeStep: 1 * 3600,
AU: 149_597_870_700,
pause: false,
lines: true,
currentTime: 1710633600 // Sun Mar 17 2024 00:00:00 GMT+0000
}
const maxPoints = 50_000;
const scene = new THREE.Scene();
const container = document.getElementById( 'container' );
const currentTimeSpan = document.getElementById( 'currentTime' );
const renderer = new THREE.WebGLRenderer({ antialias: true, logarithmicDepthBuffer: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(container.offsetWidth, container.offsetHeight);
container.appendChild(renderer.domElement);
const stats = new Stats();
container.appendChild( stats.dom );
const camera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 150 * config.AU);
const controls = new OrbitControls(camera, renderer.domElement);
const texts = [];
let lines = {}
let axesHelper;
const spheres = createSpheres();
const initialSpheres = JSON.parse(JSON.stringify(spheres));
loader.load(
// resource URL
"https://threejs.org/examples/fonts/helvetiker_regular.typeface.json", function(font) {
initScene(font);
animate()
})
function animate() {
requestAnimationFrame( animate );
controls.update();
stats.update();
render();
}
function reset() {
config.currentTime = 1710633600;
spheres.spheres.forEach(sphereConfig => {
sphereConfig.line.material.dispose();
sphereConfig.line.geometry.dispose();
sphereConfig.group.remove(sphereConfig.line)
scene.remove(sphereConfig.line)
const oldSphere = initialSpheres.spheres.find((sphere => sphere.name === sphereConfig.name))
sphereConfig.x = oldSphere.x;
sphereConfig.y = oldSphere.y;
sphereConfig.z = oldSphere.z;
sphereConfig.vx = oldSphere.vx;
sphereConfig.vy = oldSphere.vy;
sphereConfig.vz = oldSphere.vz;
sphereConfig.group.position.x = sphereConfig.x;
sphereConfig.group.position.y = sphereConfig.y;
sphereConfig.group.position.z = sphereConfig.z;
const textMesh = sphereConfig.text;
const labelLine = [];
labelLine.push(new THREE.Vector3(textMesh.position.x, textMesh.position.y, textMesh.position.z));
labelLine.push(new THREE.Vector3(0, 0, 0 ));
const lineMaterial = new THREE.LineBasicMaterial({color: sphereConfig.sphereColor});
const lineGeometry = new THREE.BufferGeometry().setFromPoints(labelLine);
sphereConfig.line = new THREE.Line( lineGeometry, lineMaterial);;
sphereConfig.group.add(sphereConfig.line);
lines = {}
})
}
function render() {
act()
renderer.render(scene, camera);
}
function formatDateTime(input) {
var epoch = new Date(0);
epoch.setSeconds(parseInt(input));
var date = epoch.toISOString();
date = date.replace('T', ' ');
return date.split('.')[0].split(' ')[0];
}
function act() {
axesHelper.position.copy(controls.target);
texts.forEach(text => {
text.lookAt(camera.position)
})
if(config.pause) {
return;
}
spheresAct(spheres.spheres, config.timeStep)
config.currentTime += config.timeStep;
currentTimeSpan.innerText = formatDateTime(config.currentTime)
if(config.lines) {
spheres.spheres.forEach(sphere => {
if(!(sphere.name in lines)) {
lines[sphere.name] = []
const positions = new Float32Array(maxPoints * 3); // 3 vertices per point
const geometry = new THREE.BufferGeometry();
geometry.setDrawRange(0, 0);
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
const material = new THREE.LineBasicMaterial( { color: getSphereColor(sphere) } );
const line = new THREE.Line(geometry, material);
scene.add(line);
sphere.line = line;
}
const pos = {
x: sphere.x,
y: sphere.y,
z: sphere.z
}
const positionAttribute = sphere.line.geometry.getAttribute( 'position' );
lines[sphere.name].push(pos);
let currentLength = lines[sphere.name].length - 1;
positionAttribute.setXYZ(currentLength, sphere.x, sphere.y, sphere.z);
sphere.line.geometry.setDrawRange(0, currentLength);
positionAttribute.needsUpdate = true;
})
}
spheres.spheres.forEach(sphere => {
sphere.group.position.x = sphere.x;
sphere.group.position.y = sphere.y;
sphere.group.position.z = sphere.z;
})
}
function getSphereColor(sphereConfig) {
return new THREE.Color(sphereConfig.color.r / 255, sphereConfig.color.g / 255, sphereConfig.color.b / 255);
}
function resetControls() {
const sun = spheres.sphereObj.sun;
camera.position.set(sun.x, sun.y, sun.z + config.AU)
camera.lookAt(sun.x, sun.y, sun.z)
controls.target.set(sun.x, sun.y, sun.z)
controls.update();
axesHelper.position.copy(controls.target);
}
function initScene(font) {
const geometry = new THREE.SphereGeometry(0.5, 24, 12);
let scale = config.AU / 10;
spheres.spheres.forEach(sphereConfig => {
let sphereColor = getSphereColor(sphereConfig);
const material = new THREE.MeshBasicMaterial({color: sphereColor});
const sphere = new THREE.Mesh(geometry, material);
const group = new THREE.Group();
group.position.x = sphereConfig.x;
group.position.y = sphereConfig.y;
group.position.z = sphereConfig.z;
let objectRadius = Math.log(sphereConfig.radius) * 100000000 / 5;
sphere.scale.multiplyScalar(objectRadius)
group.add(sphere);
const label = new TextGeometry(sphereConfig.name, {
size: 0.25,
font: font,
height: 0.25
});
let textDistance = 2;
if (sphereConfig.isMoon) {
textDistance = 5;
}
const textMesh = new THREE.Mesh(label, material);
textMesh.scale.set( scale, scale, scale );
textMesh.position.x = textDistance * objectRadius * (Math.random() * textDistance - textDistance) + Math.random() * config.AU / 10;
textMesh.position.y = textDistance * objectRadius * (Math.random() * textDistance - textDistance) + Math.random() * config.AU / 10;
texts.push(textMesh)
group.add(textMesh);
sphereConfig.text = textMesh;
sphereConfig.group = group;
sphereConfig.sphereColor = sphereColor;
const labelLine = [];
labelLine.push(new THREE.Vector3(textMesh.position.x, textMesh.position.y, textMesh.position.z));
labelLine.push(new THREE.Vector3(0, 0, 0 ));
const lineMaterial = new THREE.LineBasicMaterial({color: sphereColor});
const lineGeometry = new THREE.BufferGeometry().setFromPoints(labelLine);
const line = new THREE.Line( lineGeometry, lineMaterial);
sphereConfig.line = line;
group.add(line);
scene.add(group);
})
scene.add(new THREE.AmbientLight( 0x777777 ) );
const light = new THREE.DirectionalLight( 0xffffff, 3 );
const sun = spheres.sphereObj.sun
light.position.set(sun.x, sun.y, sun.z);
scene.add(light);
scene.position.set(sun.x, sun.y, sun.z)
axesHelper = new THREE.AxesHelper(config.AU / 5);
resetControls();
scene.add(axesHelper)
}
function keyPress(event) {
let keyCode = event.which;
if(keyCode === 82) {
reset()
} else if(keyCode === 70) {
resetControls()
} else if(keyCode === 80) {
config.pause = !config.pause;
}
}
document.addEventListener("keydown", keyPress, false);

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orbits/src/js/physics.js Normal file
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const config = {
gravitationalConstant: 6.67428e-11
}
function attraction(sphere1, sphere2) {
const dx = sphere1.x - sphere2.x;
const dy = sphere1.y - sphere2.y;
const dz = sphere1.z - sphere2.z;
const direction = {
dx: sphere1.x - sphere2.x,
dy : sphere1.y - sphere2.y,
dz : sphere1.z - sphere2.z
};
const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
if (dist === 0) {
return;
}
const force = config.gravitationalConstant * sphere2.mass * sphere1.mass / (dist * dist * dist);
return {fx: direction.dx * force, fy: direction.dy * force, fz: direction.dz * force}
}
function sphereAct(spheres, sphere, parentIndex) {
let totalForce = {
fx: 0, fy: 0, fz: 0
};
for (let sphereI = 0; sphereI < spheres.length; sphereI++) {
if (sphereI === parentIndex) {
continue;
}
let forces = attraction(spheres[sphereI], sphere);
if (forces) {
totalForce.fx += forces.fx;
totalForce.fy += forces.fy;
totalForce.fz += forces.fz;
}
}
sphere.force = totalForce;
}
function spheresAct(spheres, step) {
for (let sphereI = 0; sphereI < spheres.length; sphereI++) {
sphereAct(spheres, spheres[sphereI], sphereI);
}
for (let sphere2I = 0; sphere2I < spheres.length; sphere2I++) {
const sphere = spheres[sphere2I];
sphere.vx += sphere.force.fx / sphere.mass * step;
sphere.vy += sphere.force.fy / sphere.mass * step;
sphere.vz += sphere.force.fz / sphere.mass * step;
sphere.x += sphere.vx * step;
sphere.y += sphere.vy * step;
sphere.z += sphere.vz * step;
}
}
export default spheresAct

1025
orbits/src/js/setup.js Normal file

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