mirror of
https://github.com/Sheldan/canvas.git
synced 2026-04-15 04:02:52 +00:00
survivors: adding items and item drops
adding rarities to items adding drops to enemies
This commit is contained in:
@@ -4,10 +4,10 @@ import {docReady} from "canvas-common";
|
||||
import {World} from "./World.ts";
|
||||
import {Player} from "./Player.ts";
|
||||
import {Vector} from "./base.ts";
|
||||
import {BasicEnemy, ContainerEnemy, Enemy, HealthEnemy, ShootingEnemy} from "./Enemies.ts";
|
||||
import {BasicEnemy, ContainerEnemy, HealthEnemy, ShootingEnemy} from "./Enemies.ts";
|
||||
import {HUD} from "./ui.ts";
|
||||
import {HomingPistol, Pistol, SpreadWeapon} from "./weapons.ts";
|
||||
import {MoneyDrop} from "./drop.ts";
|
||||
import {Pistol} from "./weapons.ts";
|
||||
import {ItemManagement} from "./items.ts";
|
||||
|
||||
|
||||
let hud: HUD;
|
||||
@@ -122,10 +122,10 @@ docReady(function () {
|
||||
}, 10_000)
|
||||
|
||||
player.addWeapon(Pistol.generatePistol(world))
|
||||
player.addWeapon(HomingPistol.generateHomingPistol(world))
|
||||
player.addWeapon(SpreadWeapon.generateSpreadWeapon(world))
|
||||
hud = new HUD(world);
|
||||
|
||||
ItemManagement.initializeItems()
|
||||
|
||||
requestAnimationFrame(updateCanvas);
|
||||
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user