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https://github.com/Sheldan/canvas.git
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survivors: adding ui elements to use instead of keyboard
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@@ -39,6 +39,15 @@ export interface Placeable {
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getPosition(): Vector;
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}
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export interface MouseInteracting {
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hit(pos: Vector): boolean
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clickAction(pos: Vector): void
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}
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export interface MouseInterActingContainer {
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mouseDown(pos: Vector)
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}
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export interface Projectile extends Drawable {
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}
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@@ -125,7 +125,22 @@ docReady(function () {
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}, 10_000)
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player.addWeapon(Pistol.generatePistol(world))
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hud = new HUD(world);
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hud = new HUD(world, keys);
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canvas.onmousedown = (event) => {
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hud.mouseDown(event)
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}
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canvas.onmouseup = (event) => {
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hud.mouseUp(event)
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}
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canvas.touchstart = (event) => {
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hud.mouseDown(event)
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}
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canvas.touchend = (event) => {
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hud.mouseUp(event)
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}
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ItemManagement.initializeItems()
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@@ -1,18 +1,74 @@
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import type {Drawable, DrawContainer} from "./interfaces.ts";
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import type {Drawable, DrawContainer, MouseInteracting, MouseInterActingContainer} from "./interfaces.ts";
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import {World} from "./World.ts";
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import {Vector} from "./base.ts";
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import {rectPointIntersection} from "./utils.ts";
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export class HUD implements DrawContainer {
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private health: PlayerInfo;
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private controls: Controls;
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private world: World;
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constructor(world: World) {
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constructor(world: World, keys: any) {
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this.world = world;
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this.health = new PlayerInfo(world);
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this.controls = new Controls(world, keys);
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}
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draw(ctx: CanvasRenderingContext2D) {
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this.health.draw(ctx)
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this.controls.draw(ctx)
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}
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mouseDown(event: MouseEvent) {
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let pos = new Vector(event.x, event.y)
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this.controls.mouseDown(pos)
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}
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mouseUp(event: MouseEvent) {
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let pos = new Vector(event.x, event.y)
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this.controls.mouseUp(pos)
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}
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}
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export class Controls implements DrawContainer, MouseInterActingContainer {
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private world: World;
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private buttons: RectButton[] = []
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private lastHitButton: RectButton | undefined;
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constructor(world: World, keys: any) {
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this.world = world;
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this.buttons = [
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new KeyboardButton(new Vector(this.world.size.x - 150, this.world.size.y - 150), new Vector(50, 50), 'W', keys),
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new KeyboardButton(new Vector(this.world.size.x - 150, this.world.size.y - 100), new Vector(50, 50), 'S', keys),
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new KeyboardButton(new Vector(this.world.size.x - 100, this.world.size.y - 100), new Vector(50, 50), 'D', keys),
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new KeyboardButton(new Vector(this.world.size.x - 200, this.world.size.y - 100), new Vector(50, 50), 'A', keys)
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]
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}
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draw(ctx: CanvasRenderingContext2D) {
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this.buttons.forEach(button => {
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button.draw(ctx)
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})
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}
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mouseDown(pos: Vector) {
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this.lastHitButton = undefined;
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for (const button of this.buttons) {
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if(button.hit(pos)) {
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button.clickAction(pos)
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this.lastHitButton = button;
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return
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}
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}
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}
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mouseUp(pos: Vector) {
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if(this.lastHitButton) {
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this.lastHitButton.releaseAction(pos)
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}
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}
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}
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@@ -50,6 +106,69 @@ export class PlayerInfo implements DrawContainer {
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}
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export class RectButton implements Drawable, MouseInteracting {
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protected position: Vector;
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protected size: Vector;
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protected borderColor: string = 'light-gray';
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protected contentColor: string = 'gray';
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protected label: string;
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protected action: () => void;
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protected releaseLambda?: () => void;
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constructor(position: Vector, size: Vector, label: string, actionLambda: () => void, releaseLambda?: () => void) {
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this.position = position;
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this.size = size;
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this.label = label;
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this.action = actionLambda;
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this.releaseLambda = releaseLambda;
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}
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draw(ctx: CanvasRenderingContext2D) {
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ctx.beginPath()
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ctx.fillStyle = this.contentColor;
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ctx.strokeStyle = this.borderColor;
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ctx.rect(this.position.x, this.position.y, this.size.x, this.size.y)
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ctx.fill()
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ctx.stroke();
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ctx.fillStyle = 'black'
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ctx.fillText(this.label, this.position.x + this.size.x / 2, this.position.y + this.size.y / 2)
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ctx.closePath()
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}
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getPosition(): Vector {
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return this.position;
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}
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getSize() {
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}
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move(any?: any) {
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}
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clickAction(pos: Vector) {
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this.action()
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}
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releaseAction(pos: Vector) {
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if(this.releaseLambda) {
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this.releaseLambda()
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}
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}
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hit(pos: Vector): boolean {
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return rectPointIntersection(this.position, this.size, pos)
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}
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}
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export class KeyboardButton extends RectButton {
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constructor(position: Vector, size: Vector, key: string, keys: any) {
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super(position, size, key.toUpperCase(),
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() => { keys[key.toLowerCase()].state = true},
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() => { keys[key.toLowerCase()].state = false}
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)
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}
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}
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export class StatLabel implements Drawable {
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private position: Vector;
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private borderColor: string = 'white';
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@@ -81,4 +81,15 @@ export function getCoordinatesSplit(amount: number) {
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export function randomItem(items: any[]) {
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return items[Math.floor(Math.random() * items.length)]
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}
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export function rectPointIntersection(topLeft: Vector, size: Vector, point: Vector) {
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if (topLeft.x + size.x >= point.x &&
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topLeft.x <= point.x &&
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topLeft.y + size.y >= point.y &&
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topLeft.y <= point.y) {
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return true
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} else {
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return false;
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}
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}
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