survivors: restricting player to world bounds

reworking how repeated collisions are handled for projectiles for the purpose of piercing projectiles
This commit is contained in:
Sheldan
2025-08-21 20:54:56 +02:00
parent 8ca64a19b7
commit 603bf3addc
6 changed files with 73 additions and 39 deletions

View File

@@ -63,7 +63,7 @@ export class MoneyDrop extends BasicDrop {
let drop = new MoneyDrop(world, position)
drop.worth = 1;
drop._size = 1;
drop._color = 'yellow';
drop._color = 'orange';
world.addDrop(drop)
return drop;
}