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survivors: restricting player to world bounds
reworking how repeated collisions are handled for projectiles for the purpose of piercing projectiles
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@@ -63,7 +63,7 @@ export class MoneyDrop extends BasicDrop {
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let drop = new MoneyDrop(world, position)
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drop.worth = 1;
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drop._size = 1;
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drop._color = 'yellow';
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drop._color = 'orange';
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world.addDrop(drop)
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return drop;
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}
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