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survivors: chainBall now attacks the furthest away enemy within range
refactoring player stats a bit changing schedule the enemies are spawned
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@@ -110,9 +110,12 @@ docReady(function () {
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setInterval(() => {
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BasicEnemy.spawnBasicEnemy(world)
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ShootingEnemy.spawnShootingEnemy(world)
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}, 1_000)
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setInterval(() => {
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ShootingEnemy.spawnShootingEnemy(world)
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}, 3_000)
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setInterval(() => {
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HealthEnemy.spawnHealthEnemy(world)
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}, 15_000)
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