adding okhttp metrics, split bot service into multiple services (guild, message), unified some places that services are used in order to interact with the api, and not directly the objects (this is to make it easier for metric to be accurate)
refactoring command received handler to only load the entities in the same thread as the actual executed commands, so that user initiated context contains valid references from the same thread
updating documentation
fixing issue when the result of role calculation result in no experience role id
fixed some table names to be singular
migrated templates to separate repository
added seed data to initial version in liquibase migrations instead of property files (post targets, emotes etc) and created some default tables containing those default values
added separate artifacts to be used containing only the liquibase config
added shell script as a wrapper for ansible deployment, to handle an environment variable defining whether or not the deployment should be executed
added logback scan period
added licenses for ansible, liquibase, docker and docker-compose
refactored various commands and services
optimized code for message embeds
removed emoteUtils completely and moved to service
removed suggestion validation, because its now done via feature config
fixed regex for discord links
changed template to handle the case in which a member which suggested it originally left the server
added suggestion update exception in cases the message to edit, does not qualify as a suggestion
added check to not allow cross server quoting and added test case
refactored mocking for jda objects
added remind command
added support for parameters with spaces (they are contained by ")
fixed support for remainder parameters
added maxlength support for parameters
added ability to embed templates, to have a text as well
moved properties to a more appropriate position
added method do parse a duration
added ability to create/accept/reject suggestions them
made commands async, because a lot of operations behave like that
in case the database is needed in an async operation, this needs to be in a separate transactional service
fixed ordering of Long parameters (server > channel > message)
added initial emote handling (no adding of emotes yet)
fixed creation of AUserInAServer, in case the user did not exist yet, when loading
changed PostTargetService to return Futures instead of being a void, in order to be able to act on the message posted
set logging level to debug
fixed help for different commands (templates had wrong naming)