[AB-66] adding templates for mine game

This commit is contained in:
Sheldan
2022-12-02 01:30:02 +01:00
parent 471d171da6
commit c03514873e
17 changed files with 59 additions and 0 deletions

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{
<#assign totalMines=mineCount>
<#assign userLost=state.name() == "LOST">
<#assign userWon=state.name() == "WON">
<#assign ended=userLost || userWon>
<#if creditsEnabled>
<#assign changedCreditAmount=creditChange/>
<#assign creditAmount=credits/>
<#assign stateText><#if state.name() == "WON"><#include "mines_state_won_credits"><#elseif state.name() == "LOST"><#include "mines_state_lost_credits"><#else><#include "mines_state_continue_credits"></#if></#assign>
<#else>
<#assign stateText><#if state.name() == "WON"><#include "mines_state_won"><#elseif state.name() == "LOST"><#include "mines_state_lost"><#else><#include "mines_state_continue"></#if></#assign>
</#if>
"additionalMessage": "<@safe_include "mines_additional_message"/>",
"buttons": [
<#list rows as row>
<#list row.fields as field>
{
<#if ended>
<#assign label><#if field.counterValue != 0>${field.counterValue}<#elseif field.type.name() == "EXPLODED">💀<#elseif field.type.name() == "MINE">💣<#elseif field.type.name() == "UNCOVERED">o</#if></#assign>
<#else>
<#assign label><#if field.type.name() == "COVERED" || field.type.name() == "MINE">x<#elseif field.counterValue != 0>${field.counterValue}<#else>o</#if></#assign>
</#if>
"label": "${label}",
"id": "${boardId}_${field.x}_${field.y}",
"buttonStyle": "secondary",
<#if ended>"disabled": true,</#if>
"metaConfig": {
"persistCallback": false
<#if field?is_first>
,"forceNewRow": true
</#if>
}
}
<#sep>,
</#list>
<#sep>,
</#list>
]
}

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<#include "invalid_mine_board_config_exception_text">